![]() At any time you can switch from the directional pad and buttons to the stylus and back. Other than that, it feels like this game could be just as well played and experienced on a PSP - the special DS features just are not used like they should be.įor one, the touch system is very basic. This game was built more or less from scratch specifically for the system, and it's shown in the graphics and sound. And the battle sound effects can be fairly annoying sometimes.īut possibly the biggest annoyance was the presentation of the game for the DS. Its great music, don't get me wrong, but there's not enough diversity to it to keep it interesting. I opted to pop in headphones and listen to music of my own as opposed to the music of the game. The world map overture was stuck in my head for several days because of the sheer amount of time spent there. It almost hurts me to write this next part of the review, because I've almost beaten the game at this point and I really do enjoy playing it - but there are some very unfortunate design flaws associated with it.Ī few hours into the game I found myself turning off the sound on my DS because the music became unbearably repetitive. When you change the lead character's (Luneth) job, the icon on the world map portraying Luneth also switches outfits - another nice touch. All of the characters have facial expressions during conversations (a very nice touch), and whenever you change a specific character's job, their outfit changes to match that job. The designers did a great job of keeping a 16-bit feel while adding all sorts of fantastic 3D flair and style. Everything is very detailed, from the intro screen to the world around the characters. Once again, it looks much more like a console game's graphics than it does a handheld. These are probably the best graphics I've seen so far on the DS. The next thing that struck me immediately was the quality of the graphics. The audio on this game reminds me more of a console than a handheld, no doubt about it. While not anything that just stands completely out of the crowd, the sound effects of various spells and items is a nice addition to the game, adding another level to the overall experience. This rich sound played wonderfully over the DS's speakers, and I very much enjoyed what had been done with this classic theme song. ![]() It's a very well orchestrated rendition of the classics, a sound very reminiscent of FFIX and X. Nobuo Uematsu really got it right with this game's revamped theme music. ![]() One of the first things that hit me was the brilliant sound quality for this game. I was immediately greeted by a sensationally revamped screen. It felt great to finally have my hands on this lost treasure from Square, and I immediately popped it into my DS when I got home to take it for a test run. ![]()
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